Voicing Cloppity


You can see a rare glimpse behind the scenes of a Boj voiceover here, where I play Mr Cloppity going off into a reverie. (I know the picture looks like it should be clickable, but I can’t figure out how to do that… maybe it’s something to do with facebook links?)


Miffy’s Adventures Big and Small


You’ll be able to hear me as the Narrator on Miffy’s Adventures Big and Small from 2nd October on Tiny Pop. I also wrote three episodes! Very exciting for me as Miffy is the first book I ever remember reading at the library (Balham, in case you’re wondering, on Boundaries Road. There’s an astroturf pitch there now.)After launching on Freeview channel 126 in January this year Tiny Pop became available in 26.3 million homes. It has since more than doubled its ratings to become the third strongest channel overall for Kids 4-6, after CBeebies and Disney Junior.

With Miffy’s 60th anniversary celebrations in full swing this year, the new series marks the first time the iconic white bunny has ever been seen in CGI.

Miffy’s Adventures Big and Small has been developed by London-based animation studio Blue-Zoo, and features 52 x 7’ episodes. It is the animated sequel to the successful Miffy and Friends, the initial stop motion series which aired in more than 70 countries from 2003 onwards.

Galumph galumph

This is the forest sprite who steals silently through the woods at night checking that all is well…


I’d like to add some leaf debris on the floor for this one to give it some depth instead of just that bush, but I couldn’t quite figure out a way of avoiding the pattern repeating. Plus the walk cycle was done on the spot so any distinct pattern on the floor will probably make the sprite’s feet seem to slip. I’d like to make the body rock side to side in the z axis as he walks. But that’s fiendishly complicated to do.

Had to go back through and put everything on twos (ie two exposures per frame, or 12 frames per second) as there was a subtle but noticeable strobing effect. I’m rather pleased with the way the background works, given that it’s just two planes of black with cutout shapes moving at different rates.


Here’s an updated version with some bushes and stuff… because the cycle is 64ff long all movement of the background has to be divisible into 64. This means the elements appear to be moving quite quickly, so I doubled the length of the gif. However this has the disadvantage of doubling the filesize and also making the slow background movement appear a bit juddery when it’s on twos.


Here it is speeded up again. It’s funny but hard to watch.

Looking at it again, I would also suggest to myself that those eyes in the background are totally stealing the show, and they don’t quite match the pace of the background. Typical isn’t it, that the throwaway afterthought gets all the attention?