Dim

I downloaded the Steam client the other day, having enjoyed buying retro games from GOG which will run on my computer. It’s about 6 years old and before a month ago didn’t have a graphics card apart from the very low-powered onboard one. Incidentally my advice is to steer well clear of Dream Pinball 3D because it is horrible.
Anyway I’ve enjoyed the stuff I got from Steam, apart from my minor discomfort about DRM and having another process running in the background. After doing some surfing looking at indie games, I decided to buy Lume, which looks gorgeous and has a nice tinkly soundtrack, and struck chords in me about bodging things together on a small scale and talented people who do many things at once.

I played it for a while, and got stuck when asked to enter a combination for a lock on a sink cupboard wherein I knew I would find useful things to help finish the game. And got frustrated, and got annoyed. And so being the I-want-it-now kind of guy I am, I found a walkthrough, and got even more annoyed at the impossible solution that I couldn’t even have dreamed was required. I mean, shame on me for doing what is essentially cheating, but how was I ever supposed to guess the following solution?

***SPOILER ALERT***

I found the following from the site Gamezebo, and reading it still curdles my brian and boils my integuments:

The object is to take the various clues you’ve found and figure out how to illuminate the 3 lights and unlock the Cabinet.Clue for the first number: When viewing (close-ups) all the Pictures hanging on the Walls, there were 1, 2 and 3 picture frames showing (only part of a third picture frame in the third set).
Clue for the second number: While standing in the Hall, you can see there are, from left to right, 2, 1 and 1 round objects on the Walls.
Clue for the third number: 1. In the Hall, there are 8 Pictures. 2. Upstairs, the shadow of Lumi’s Topknot looks like the number 8. 3. Outside, on the Lower Level, there are 3 objects with a total of 7 sides (the round Window has 1, the Door has 4 and the Ladder has 2).
On the other hand, this clue could just be Upstairs: 1. The shadow of Lumi’s Topknot looks like the number 8. 2. Her actual Topknot looks like the number 8. 3. The shadow of the lower, left side of the Drafting Table, on a diagonal, next to the Bookcase, looks like the number 7.

The clues for this lock are really obscure, so what I listed may not be accurate. They’re just what I used when I chose the numbers to enter. They worked; so, the numbers are:

1 2 3
2 1 1
8 8 7

I finished the game (disappointingly short for 4 quid) with an appreciation for the lovely colours and music and innovative cardboard-y graphics, but with a grudging feeling that this was all set-dressing for a do-this-then-do-that game with insanely arbitrary puzzles.

Bah.

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